Writing: video games and modern technology
Writing — one paragraph (12–15 lines).
Situation: Your cousin Omar plays video games on a modern console every evening after school. His parents think this technology wastes time; Omar says interactive games train problem-solving and can even teach through digital simulation.
Task: Write a short message to Omar’s parents. Explain two possible benefits of well-chosen games or educational machines, two risks (addiction, less sport, less face-to-face talk…), and give one practical rule for healthier use of technology and the internet at home. Tone: polite and balanced. Use at least three linkers.
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Model paragraph
Dear Mr and Mrs Trabelsi, I understand your worries about Omar’s long evenings on the console. On the one hand, interactive games are a form of modern technology that can improve problem-solving and visual attention; some digital learning machines also turn revision into a challenge rather than a chore. Moreover, when friends play together online with clear netiquette, the internet can support teamwork. On the other hand, addiction is real: a teenager may skip meals, avoid sport, and forget homework when every free minute goes to a machine screen. In addition, violent games can give a false picture of real life. Therefore, I suggest a simple rule: one hour of games only after homework, with a full day offline each week. Used this way, invention and entertainment stay tools, not masters of the house.
What the examiner rewards
- Full task: two benefits + two risks + one concrete rule.
- Balanced tone (not pure attack, not pure praise).
- Unit vocabulary: technology, digital, machine, internet, invention.
- Cohesion: On the one hand / Moreover / On the other hand / Therefore.
Trap: Do not write a film summary of a game. Stay on parents’ decision about time and technology at home.